Alliance Battle Build
Here's the build I've been using for alliance battles. Please comment, and help me improve it.
Attributes:
Vary...
1. Apply Poison
2. Cripple Shot {E}
3. Hunter's Shot
4. Maurader's Shot/Dual Shot
5. Distracting shot <or> Hex Removal
6. Savage Shot <or> Hex Removal
7. Throw Dirt
8. Whirling Defense
I'm using a Crippling +5 Energy Longbow
It's really basic, but I can't think of anything I'd really like to change.
In a large engagement I can put pressure on the monks with degen that I can reapply efficiently to a number of targets without using much energy. Cripple Shot and throw dirt work well against the other side's warriors, to protect my key players. I like Marauder's over Dual shot because I'm not using a damage dealing prep, nor can I expect orders, so it packs more of a punch. I can solo Gank the Ritualists and the Ranger stands...and sometimes I can get a monk if I have enough time.
I'm wanting for a heal spell...but honestly with the autorez, I don't really worry about dying, it doesn't affect what I do really, so I'd rather pack other skills in there.
Last edited by SnipiousMax; May 18, 2006 at 07:03 PM // 19:03..
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